![]() ![]() Once the player has selected choke points to build walls and turrets, they should begin eliminating any colonies of enemies within the desired area.Download Factorio for free on PC – this page will show you how to download and install the full version of Factorio on PC. This is also an excellent time to scout for more resources, especially oil. The longer the player spends looking for ideal choke points to set up a border, the less time the player will need to place walls. Enemies can't travel over water, so these will act as an extension of the player's wall. Check the map to see where the nearest colony of enemies are, and look for some small land areas between large bodies of water. Food is much easier to find than in Rust, head to any water body and right-click on the fish to collect them. It's also advised that the player keeps the highest available level of armor equipped and a full stack of ammunition for their weapon on hand. Use repair kits to fix anything the Biters may have damaged. To make things more challenging, they're going to need more space and resources for their factory soon. Again, the player should build a belt for the green circuit assemblers' output.īy now, the player is bound to have had their first run-in with the locals. The player should now use long inserters and regular inserters to grab iron plates and copper cables and place them into the assemblers for the electronic circuits. Finally, build one the assembler for electronic circuits per three copper cable assemblers in a line one space away from the iron plates. Directly next to the section of belt built for the output, run iron plates directly next to and parallel to the output belt for copper cables. ![]() Use electric poles or medium poles to power everything. Build a conveyor belt for the inserters to place the cable on. On the opposite side of the assemblers, place inserters to grab the copper cable from the assemblers. There should be a line of belts, inserters, and assemblers all parallel to each other. Create a conveyor belt bringing copper plates to the belt leading to the inserters' inputs. Begin by placing one inserter going into each assembler, with the inserters' output going into the assemblers. To begin building their electronic circuit assembly line, the player should place nine assemblers in a row and set them to craft copper cable. Unlike building in Satisfactory, the player is building in two dimensions instead of having the option to build vertical, with the exception of underground belts. The more space, the easier expansion will be down the line. To start, decide where to build the electronic circuit assembly line. ![]() ![]() Electronic circuits require three copper cable and one iron plate to build. Typically, a good place to start automation is with electronic circuits, but the same following process will apply to other items crafted in an assembler. If the player can discern a "most needed" item, they should begin their automation process with it. The player should use as much space as they see fit to build, leaving room for convenient expansion. Remember, Factorio is procedurally generated just like Minecraft, allotting the player an infinite amount of space to build in, so there is no need to build compactly. The immediate instinct is to pull a line of iron plates somewhere random off the output of the player's iron or copper plates and place the production line there, but this method is almost guaranteed to cause problems in the future. Spitters and biters tend to attack what's closest to their spawn, so outfitting the base's parts closest to enemies with turrets is also recommended. Typically an excellent place to set up some turrets is at the player's coal mine and power generators. Once the player has ammunition and walls automated, they should begin assessing their most valuable assets in their facility, very similar to 7 Days to Die. This can be done directly from an assembler, or more conveniently, from a belt containing multiple assemblers' output. It is highly beneficial to place all excess automated items in storage to maintain a surplus of materials at this stage. After completing the research for walls, complete the first military research, the player should then craft the submachine gun and equip it using "Tab." Finally, research "Gun turrets" and handcraft them for the time being. It is critical to have a surplus of walls to create a hardy defensive perimeter. While doing so, begin researching stone walls in research and begin to automate them. Begin by automating ammunition it only requires iron plates and can be a temporary installment into the player's production line. Automation is critical to a player's preparation for inevitable attacks. At this point, the player will tend to attract the attention of the locals with their pollution. ![]()
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