![]() ![]() You can also recolour existing art using the palette, but make sure it’s art that fits your use case. Know what you want to create with this palette, and test it in an appropriate scenario. As soon as you have a few colours, sketch a mock-up with them, and test test test everything. It’s perfectly fine if in isolation, your darkest green looks dark blue and your lightest green looks yellow.ĭon’t create palettes in isolation. 4-5 per ramp is a good number for large sprites and props, but is too much for 16x16 sprites, for example, where 2-3 is usually all you can fit.ĭon’t be afraid to push your hue-shifting. Larger sprites generally need more shades of each colour to look smooth, and the darkest regular shadow doesn’t need to be as dark, while smaller sprites generally can only fit fewer shades and generally need greater contrast (usually darker shadows) for the colours to actually be readable. When designing palettes, it helps to work on a canvas where you can have the colours arranged in these ramps, instead of just a swatch list.Ĭonsider what you’ll be drawing with your palette. For example, a deep orange could be a mid-red, and the darkest point of each ramp might be the same purple. To have fewer colours and give your art more unity, try to have these ramps intersect. Try to think in terms of ramps, your various colours going from dark to light. It’s common to use a warm main light and a purplish ambient colour because these work decently well in most scenarios a game will have, which saves the artist the trouble of making differently coloured versions of the sprite for each location. The hue your lights shift towards will read as your light source’s colour, and the hue your darks shift towards will read as your ambient light colour. You’ll generally want to pick consistent hues for this. Here’s a screenshot of my very own palette that I made using these steps:Ĭhanging the hue for the darks and lights is called “hue shifting”. Also don’t be afraid to use colors from other tones (like using the dark yellows as your bright browns) or making colors that are less or more than your predefined amount, should you need to. Don’t be afraid to make transition colors between two tones or anything else you might need or feel limited by not having.This is because how light works in the real world - the sun casts a warm yellowish light, because its blue spectrum gets scattered in the atmosphere and is reflected only in the shadows, giving them a cooler hue (this is why the sky is blue btw). Generally, brighter tones will go a bit towards red/yellow (warmer tones), and darker tones will go towards blue/purple (cooler tones). ![]() This is what makes palettes good - the hue shift between shades of the same color. Now change the saturation and value sliders, according to what you need, but don’t forget to change the hue a little bit aswell. I’d highly recommend using the HSV sliders (press F4 and switch to HSV tab). For example, if you want to go with 5 shades per color, make 2 brighter and 2 darker tones of your base color.
0 Comments
Leave a Reply. |